Run The Numbers
In  1954, when I was ten and my cousin Donnie was eight, our mothers let us stay  home from school and play number games.  The first game was our own creation and came about because we were baseball fans but too young to play the actual game.  Instead, we developed a game using dice and a  mathematical model that transported us to a make believe world that became an  all-consuming passion for years.  We  never let up until I left to start college in 1962.
The  first game model we built was for baseball as there  were lots of data available to us on the backs of baseball cards and in the  newspaper.  Once we had constructed the  baseball game model we would play a complete game, keep a detailed box score,  and then update the statistics we kept for individual players and teams.  Our game schedule followed the real schedule  in the major leagues at that time.  There  were two leagues, the American and The National, eight teams in each league,  and each team played a total of 154 games in a season.  The baseball season would last six months and  during that span, Donnie and I would play a total of 2,464 games every year.
The  games were quick.  A single game would be finished in less than fifteen minutes and 2,464 games took a total of 616 hours.   The majority of our time was maintaining statistics for each of the 288  individual batters and pitchers and the 16 teams.  We had neither computer nor calculator, yet  we managed to keep up with twenty statistical categories for individuals and  teams including batting average, runs batted in, slugging percentage and earned  run average.  It was a massive undertaking that would last the entire weekend and run over into the following week,  thus bringing about a conflict with school.
Donnie  lived eight houses down the street, making it easy for us to join forces  on Sunday nights and plead our case to our mothers.  We would explain we had a schedule to  maintain and falling behind was not an option.   As far as school was concerned, we would only miss the endless  repetition of the same information they fed us the previous week.  Unfortunately, my mother and her sister are  no longer here for me to ask what they thought of all this.  Whatever they thought, they let us  skip school so we could keep up with the numbers.
As the games went on we continued to revise the model by comparing game results versus actual results.  We  became aware of nuances – yes it was a fly out, but did the runner advance?; and  if he did, was it one base or two?  We  were constantly making minor adjustments to the 216 outcomes that would  bring the game closer to the level of complexity found in the major leagues.
The  most significant affect the game had on me was of a philosophical nature.
Commercially available games existed at the time, but the results were driven  by individual performance profiles of real players.  Thus every season you could count on the same  players excelling at their strengths – the Mickey Mantle profile would hit  the most homers, the Ted Williams profile would have the best batting average,  etc.  
Our  model did not have individual profiles.   We had all the players by name, but their results were determined strictly  by probability.  Once our season  launched, every player had an equal chance to succeed or fail, and we would be  fascinated to watch the year unfold.  Our  model produced heroes and goats but they were never the same as those in the  major leagues.  During the unfolding of  each season, we would attach our selves to certain favorite players and teams,  pulling for them to win.  It was when we  started to care about these imaginary beings that we realized an unsettling  truth about the universe.  You can wish  and pray for a good break, or even a miracle, but in the long run, unrelenting  probability is always going to have the last word.  This hit us like a ton of bricks.  We talked about it  frequently as it was demonstrated consistently throughout the season.  We suspected that no one other than the two  of us was aware of what we had stumbled upon, and chances were nil they would,  without committing to the same grinding mission we had taken on.
In  Malcolm Gladwell's best selling book, The  Outliers, he introduces" the 10,000 hour rule".  He theorizes that 10,000 hours devoted  to a discipline during one's youth can position an individual to excel beyond  normal limits in an avocation, niche or field.  He also stresses that other factors are  required in addition to the hours, and uses Steve Jobs, Bill Gates and  professional hockey stars to prove his point.  Donnie and I put in the 10,000 hours, and then some.
A  brief description of our game model:  We  used three dice, each a different color.   The three dice were tossed together and the result read in sequence: first  the green die, then the red and lastly the white; or as an example, 3, 1 and  5.  
With  three dice used in this manner, there were a total of 216 outcomes; or 6 X 6 X  6.  We used the official major league  statistics from the 1953 season to apply a game result to each outcome.  As an example: dice toss 3-1-5 is "Hit by  pitch"; a game result that took place in 1953, approximately 1 out of every 216  times a batter stepped to the plate. 
We  used graph paper to create a master matrix for game results (think excel).  The 216 game results ran down the vertical  axis, and the game situations ran across the top as columns.  Column headings were attempting to bat,  attempting to steal, attempting to bunt, etc.   
The 216 game  results for attempting to hit were as follows:
119 of 216 game results were ground  outs, fly outs and pop ups
   37 of 216 game results were singles
     9 of 216 game results were doubles
     2 of 216 game results were triples
     5 of 216 game results were home runs
   19 of 216 game results were walks
   24 of 216 game results were strike outs
     1 of 216 game results hit by pitch
Over  time, Donnie and I memorized the outcomes and wouldn't need to look at the  spreadsheet to see what the outcome was.   This sped up the games and began a transfer of data to our cerebral  cortex that evidently has a lot of ram.
When  it came time to update the game statistics, the calculations of percentages  took the most time.  Here too, we began  to commit to memory decimal equivalents of fractions, such as 5 hits in 16  attempts, or 5/16 which is 0.3125.
This  isn't as difficult as it might seem at first, as once fractions are reduced to  their lowest common denominator (the number on the bottom) you mostly are  dealing with a range of 2 to 20.  Once  you know the decimal equivalent for each of these, such as one sixteenth is  .0625, the rest is easy.  Hell, after  1,500 hours a year, for seven years, a chimpanzee could do it, and probably  has.
When  I went off to college (which sounds absurd since it was one block from my  house), I lost contact with Donnie altogether.   I met him one day when I saw him at the college.  He was still in high school.  I really enjoyed talking with him as it was  probably the first time in over a year that we had seen each other.  I recall thinking it was strange to have been  so close with him for so long, only to have our time together cut off so  abruptly.  Donnie was wearing combat  boots and camo pants and some sort of flight jacket despite it being a warm  day.  I had no idea if this get-up meant  anything.  A few years later, before I  graduated from college, my mother told me that Donnie had committed  suicide.  
I  have no details, as I didn't pursue it.   I suppose it was normal to have feelings of guilt in this situation, and  I did.  I felt that if anyone could have  communicated with him, it would have been me.   I had so many thoughts, some self-critical, some overly-dramatic, and  some ridiculing myself over the notion that I could have made any difference at  all.  I wondered if the game was what  drew us together and not each other.  It  seemed somewhat of a rationalization at the time, but there was no way that any  of these thoughts could ever be resolved, so I just let it go.   
After  graduating from college, I built a new game model.  At the time there was only one other pastime  that could rival baseball for statistics, and that was thoroughbred horse  racing.  I built the model, and ran the  numbers for several years until I got married in 1971.  I needed to find a job and I had not a clue  as to where to start.  I was talking one day  with a sculptor that lived in the neighborhood, and he encouraged to go see a  friend of his – an Architect that had an office on north Figueroa in Eagle  Rock.  
I  called the architect and he agreed to offer his help.  When I met with him, he asked, "What do you  like to do?"
It  took an excruciatingly long time for me to figure out where he was going with  this.  The fog finally cleared when he  said, "Left to yourself, is there something you enjoy doing to pass the time, a  hobby, something you really throw yourself into."
 I  said, "I like to design games to match real life."
 I  got somewhat of a strange look from him, so I unloaded a lot of what I've  covered above, which took a while.  He  listened through all of it.
 He  said, "If you get that much out of numbers, you should go downtown to one of  the Insurance companies.  They're all  about numbers and statistics.  Just tell  them what you told me."
 I  thanked him for the advice.  I wasn't  real keen on the idea of working in a big glass box, wearing a coat and tie,  and I didn't see a big difference between the insurance industry and the  mafia.  Never the less, I needed a job,  so I went down to 12th and Olive, and applied for work with the Occidental Life Insurance Company.   I was sent to a room to take a test with forty other applicants (there  were actually full time jobs available in those days). 
The  test was a tradition and had been given to every employee, including the CEO,  since 1906 when the company started.  The  test was called the "LOMA", and though I was unaware at the time, your "LOMA score" was something that followed you as long as you worked there.  
The  LOMA test had a time limit and was made up almost completely of math problems  dealing with fractions and percentages.   I learned later that it was extremely rare for anyone to finish within  the allotted time, let alone answer all of the questions.  We were told by the personnel geek  administering the test, that the test was designed with the intention that it  would not be finished and that your score would simply reflect how many questions  you were able to answer correctly.  I was  done in half the time.   
The  next day I was asked to return to be interviewed by Clayton Meyers, who headed  up the Improved Methods Department that measured and analyzed work  activities.  I was taken by the personnel  geek to meet Mr. Myers who was a very nice man.   We sat down in his office and he looked over my application and some  other papers.
He  sad, "Lord Almighty, that is one hell of a LOMA score.  I always thought mine was pretty good, but  not anymore.  That has to be a record".
Spoken  like a man who hasn't put in his 10,000 hours.